Skip to content

Framedash Documentation

Game telemetry SaaS

See your game's performance, right on the map.

Capture FPS, memory, and GPU telemetry as heatmaps, then use your CI pipeline's build_id to review build-to-build frame-time changes on the Regression page or via static threshold alerts. Drop it into Unity, UE5, or Godot.

app.framedash.dev/projects/rpg
Framedash dashboard
60 fps
P99 frame time
Get started

From SDK to production telemetry

From SDK integration to API access, everything you need is here.

What is Framedash

Telemetry built for games. Visualize FPS, memory, and GPU on your maps, then review build-to-build changes.

Integrate the SDK

Add the SDK to your Unity, UE5, or Godot project and start sending telemetry.

Access via API

Query and analyze event data over REST. Works with the CLI, MCP server, and TypeScript client.

Understand the concepts

Learn how heatmaps, CI-integrated profiling, and the content registry work.

AI Coding Agents

Using an AI coding agent? Wire up Claude Code, Codex, or any MCP client to query your telemetry.

Start measuring in minutes

Add the SDK and initialize with an API key. Telemetry streams automatically.

1 Add the SDKInstall from the engine-specific guide
2 InitializeTelemetrySDK.Initialize() with your API key
3 SendRecord events with Track()
See the Unity guide
GameBootstrap.cs
using Framedash;
// Initialize once at startup, then send an event
TelemetrySDK.Initialize(apiKey: apiKey, buildId: Application.version);
TelemetrySDK.Instance.Track(
eventName: "player_death",
mapId: "desert_01",
position: transform.position);
Supported platforms

Fits your studio's stack

UnityUnreal Engine 5Godot 4C# SDKC++ SDKREST APICLIMCP Server
Framedash Docs · Crane Valley LLC