# Framedash > Framedash is a game telemetry SaaS. It captures FPS, frame time, memory, and GPU telemetry as spatial heatmaps over your game maps, detects build-over-build performance regressions in CI, and exposes the data over REST, a CLI, and an MCP server for AI agents. SDKs cover Unity, Unreal Engine 5, and Godot. The OpenAPI spec is published at https://docs.framedash.dev/openapi.yaml. The default documentation language is Japanese. Localized pages live under /en/, /zh-cn/, /zh-tw/, and /ko/. Machine-readable resources: the OpenAPI schema is at https://docs.framedash.dev/openapi.yaml and a full-text export of these docs is at https://docs.framedash.dev/llms-full.txt. ## Documentation Sets - [Abridged documentation](https://docs.framedash.dev/llms-small.txt): a compact version of the documentation for Framedash, with non-essential content removed - [Complete documentation](https://docs.framedash.dev/llms-full.txt): the full documentation for Framedash ## Notes - The complete documentation includes all content from the official documentation - The content is automatically generated from the same source as the official documentation ## Optional - [OpenAPI specification](https://docs.framedash.dev/openapi.yaml): Machine-readable REST API schema. - [English documentation](https://docs.framedash.dev/en/): English-locale entry point.