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What is Framedash

Framedash is a telemetry SaaS built specifically for game development. It provides performance analysis in a game-specific context that generic APM tools cannot offer.

Overlay FPS, frame time, GPU time, and memory usage on your game maps. Filter by device or build profile to intuitively identify problem areas.

Collect telemetry from your build pipeline, tag it with a build_id, and review performance changes on the Regression page, with framedash perf-diff, or via static threshold alerts. CI remains responsible for build-over-build gates.

Auto-generate map images with world-coordinate metadata from CI. No manual screenshots required.

Link static metadata such as maps, items, and skills to your telemetry. Enable analysis in a game-specific context.

REST API, a TypeScript client, CLI, and MCP Server. Query with SQL, integrate into CI/CD, and connect with LLM tools. Build flexible workflows while maintaining data sovereignty.

  • Unity 2022.3+
  • Unreal Engine 5.3+
  • Godot 4.3+ (.NET / C# build)
  • Quick Start: Display your first heatmap in 5 minutes
  • SDK Guide: Engine-specific integration instructions